Category Archives: Design for Entertainment

Keycodes for keyboard presses in Flash AS3.0

A slightly random post. After spending a long while trying to find this, I thought I’d pop it here for future reference. [Enter] – 13 [Esc] – 27 [Space] – 32 ! – 33 ” – 34 # – 35 … Continue reading

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Line Rider – The Reveal!

Sadly, I am in Bath today (gone back for the funeral of my Godfather) so I’m missing the final release and presentation of the Line Rider game. Whilst I’m dissapointed to be missing it, I feel like as a team … Continue reading

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iRider, Line Boarder, Draw Rider, Sketch Skater…

Chris, Luke, Rob, Ash, Matt and I are working together on a Line Rider-esque game for the iPhone. If you’re not familiar with Line Rider, check out the original game here. Apparently it’s gone through a recent popularity trend, but … Continue reading

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Game Design Document

In One Sentence Bowl your hedgehog to knock over the meerkats. Abstract In this game, you are to design your bowling ball (hedgehog) from a set of designs and accessories. You then bowl the ball using the accelerometer and tilt … Continue reading

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Game Design Idea: Hedgehog Bowling

My Game Design Document is completed, here’s the basic idea: You and your hedgehog are jealous of the recent fame and popularity of meerkats, and are out to seek your revenge, by toppling as many as possible. You must bowl … Continue reading

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Flash Games on the iPhone

Today’s Design for Entertainment Systems workshop was the first in a three week series with Lee Nutbeam, in which we’re developing our first IDAT313 game. I’m looking into using the accelerometer, tilt sensors, and touch screen, for some sort of … Continue reading

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